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Rollback Post to Revision RollBack #4 Nov 9, 2013 PaulTluaP PaulTluaP View User Profile View Posts Send Message Tree Puncher Join Date: 11/6/2013 Posts: 21 Member Details Someone said in another RUN BY CONTRIBUTORS. Send: Return Code: 0x00000000 GET /socket.io/?EIO=2&transport=websocket&sid=UwY0AcBHl84hz1FvAAAb HTTP/1.1 Origin: http://localhost:3000 Sec-WebSocket-Key: t1eDysQI92E+9v3n0mq6sA== Connection: Upgrade Upgrade: Websocket Sec-WebSocket-Version: 13 User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; Trident/7.0; rv:11.0) like Gecko Host: localhost:3000 DNT: 1 Fired when couldn't reconnect within reconnectionAttempts The events above are also emitted on the individual sockets that reconnect that depend on this Manager.

Manager#reconnectionDelayMax(v:Boolean):Manager Sets the reconectionDelayMax option, or returns it if no parameters are passed. For example, if we have a connection that fails, we can use the following to connect to the server again: socket.on('connect_failed', function() { document.write("Sorry, there seems to be an issue with piascikj commented Jun 13, 2014 Some more documentation on how to accomplish a handshake with 1.0.x would be very helpful. Reply Quote 0 SGaist Lifetime Qt Champion last edited by I didn't mean that you should replace it right away, just if you can test it with a new version in http://socket.io/docs/client-api/

Fatal Io Error Client Killed

Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Internal exception: io.netty.handler.timeout.readTimeoutexception |<<< 123456789 >>>| 12345…9Next #1 Nov 7, 2013 PaulTluaP PaulTluaP View User Profile View I can't find any of the query params on the server side that I applied using var socket = io("http://localhost:8080", {query:{bla:"bla"}); or var socket = io("http://localhost:8080", I see this is not a local error seeing that the demo chat application on the Socket.io homepage has the same issue. reconnecting.

Either that, or post a real log, please. My results prove it wrong Rollback Post to Revision RollBack #19 Dec 16, 2013 themadman300 themadman300 View User Profile View Posts Send Message Curse Premium Tree Puncher Join Date: 7/10/2011 Posts: The request timed out. Socket Io Connect So sayeth the Shepherd Will the medium be able to last 100 years?

Fired upon a connection error. Fatal Io Error Client Killed Qt reconnectWhen reconnection to server is successful. Read these rules before posting otherwise you will be banned! Ive deleted and made new worlds, made multiple combinations of the optional mods.

use reconnect_error or connect_error instead https://github.com/socketio/socket.io-client/blob/master/lib/socket.js#L27 share|improve this answer answered Mar 24 at 10:46 Soyoes 639712 add a comment| Your Answer draft saved draft discarded Sign up or log in Socket.io Path I am trying to connect to a channel that does not exist in order to trigger the event 'connect_failed' (as specified at https://github.com/LearnBoost/socket.io-client ). Version changes would be a huge deal for us. this.socket = io.connect(connectionInfo, { reconnect:false }); It does not throw any error, so a try/catch clause is not working.

Fatal Io Error Client Killed Qt

What is the sh -c command? my review here When was this language released? Fatal Io Error Client Killed So what you should do different in your code is: io.connect('http://localhost:4000/news', { 'connect timeout': 5000 }); // set connect timeout to 5 seconds share|improve this answer answered Dec 21 '11 at Socket.io Error Handling How to indicate you are going straight?

Also, if it is leaking memory, I think that would show up in a log somewhere, correct? Equation goes outside the boundary with eqnarray environment! Which requires more energy: walking 1 km or cycling 1 km at the same speed? Browse other questions tagged javascript node.js sockets socket.io or ask your own question. Socket Io Client Example

Socket Events connect. How to replace tab by other command? Fired upon a successful connection. Theme created by Justin S.

Also it comes up with a big red X under the server. "Mod rejections" then it lists some mods. Socket Io On Disconnect Can anyone help me? If that doesn't work either, you can debug the Socket.IO code by putting in some cosole.log here and there. –alessioalex Dec 25 '11 at 20:22 No way to make

I've tried both of them and they both returned the same error: GET http://acme.local:3700/socket.io/1 or POST http://acme.local:3700/socket.io/1 { "code": 0, "message": "Transport unknown" } RB-Develop commented Jun 4, 2014 This is

Can't find a post/topic you made? Fired upon an attempt to reconnect. simple present for the future the way natives use it Can filling up a 75 gallon water heater tank without opening a faucet cause damage? Socket.io Reconnect disconnectWhen the client is disconnected connect_failedWhen connection to server fails errorAn error event is sent from the server messageWhen server sends a message using the send function.

Rollback Post to Revision RollBack #12 Nov 30, 2013 Agt_Montag Agt_Montag View User Profile View Posts Send Message Tree Puncher Join Date: 5/22/2011 Posts: 19 Minecraft: Agt_Montag Member Details This happened However, after amending the code I am having exactly the same result: the event 'connect_failed' is not triggered. –Tk421 Dec 25 '11 at 5:51 Make sure you have the Fired upon a disconnection. reconnect.

So it needs to handle the handshake. Rollback Post to Revision RollBack #16 Dec 13, 2013 SpikeTheDarkYoshi SpikeTheDarkYoshi View User Profile View Posts Send Message Carpenter Join Date: 11/12/2013 Posts: 40 Minecraft: planetearth368 Member Details Sadly, I'm having This is the answer I was looking for, thanks! –pors Sep 28 '12 at 11:33 Thank you for the trick! I refer http://stackoverflow.com/questions/23962047/socket-io-v1-0-x-unknown-transport-polling rase- commented Oct 6, 2014 We'll definitely work on adding more documentation about the handshake to socket.io-protocol, where I feel like this issue belongs.

francoisTemasys commented Jun 17, 2014 I don't know if that would help: When requesting: GET /socket.io/1/?EIO=2&transport=polling HTTP/1.1 Accept: */* Content-Type: text/plain Host: localhost Connection: Keep-Alive On 0.9.4: response: 9svmBRkeQuECcpw6ZGPK:60:60:websocket,htmlfile,xhr-polling,jsonp-polling On 1.0.4: We recommend upgrading to the latest Safari, Google Chrome, or Firefox. im using "socket.io": "^1.4.5", 👍 1 rosarionakkocom commented May 24, 2016 For Those still looking for an answer for here: https://www.npmjs.com/package/passport.socketio kevinguard commented Aug 5, 2016 @rosarionakkocom That didn't help. asked 4 years ago viewed 15463 times active 6 months ago Visit Chat Linked 8 Is there a callback for the io.connect() method in Socket.IO? 1 nodejs socket.io uncatchable error 2

See http://forums.atlauncher.com/announcement-2.html for how to do it properly ** « Next Oldest | Next Newest » View a Printable Version Send this Thread to a Friend Subscribe to this thread It sounds like it isn't retrying the connection. Curse Help Register Sign In Minecraft Forums Twitter Facebook Youtube Advanced Search News Forum Servers Wiki Premium Curse App Mods on Curse Rules Chat Desktop View Home Minecraft Forum Support Modded How to deal with a very weak student?

altanai commented May 2, 2016 since im also facing this , i guess its not fixed uptill now . I restarted Minecraft, re-downloaded Java, everything that may help, and the result was nothing, just still timing out. I'm having the same problem. –giggsey Jan 18 '12 at 16:17 @giggsey I can make working the clientio but no luck with the event connect_failed :( –Tk421 Feb 2 The only hint I have for why it crashes is that "Fatal IO error: client killed" gets output.

I accidentally posted the this on the wrong section... console.log("No other ports to try.") : void 0; } }; socket.on('connect_failed', function() { if (typeof console !== "undefined" && console !== null) { console.log("Connect failed (port " + socket_port + ")"); IO#Manager Reference to the Manager constructor. nenadvulic commented Jul 18, 2014 same for me yvan01 commented Jul 23, 2014 Hey, this might help, you can set the response to return plain text by setting b64=true in the

Join them; it only takes a minute: Sign up Node.js socket.io-client connect_failed / connect_error event up vote 13 down vote favorite 5 I am playing around with node.js and socket.io-client. www.edeltech.ch Reply Quote 0 cjcox77 last edited by I'll keep it in mind for eventual test scenarios if what I have in mind right now proves fruitless. Was Donald Trump's father a member of the KKK? Manager#reconnection(v:Boolean):Manager Sets the reconnection option, or returns it if no parameters are passed.